This is the second in a two-part excerpt from the author’s new book Agile Game Development with Scrum. Part one — “Agile, By Design” — discussed the need to find a balance between documentation and collaboration.
Agile planning practices create a prioritized feature backlog that can be revised as the game emerges. The value of features added is evaluated every sprint. However, many core mechanics take more than a single sprint to demonstrate minimum marketable value. As a result, the team and product owner need a certain measure of faith that the vision for such mechanics will prove itself. However, too much faith invested in a vision will lead teams down











Neil S: "I totally agree with you Vincent. The process is as only as good as the people …" on The Gates of Development
February 10, 2012
Andreea T: "Hi Tom, this article is very well written in my opinion and illustrates the prin…" on Agile 101: Larger Teams
February 10, 2012
Cristina M: "Excellent article!" on Agile 101: Larger Teams
February 10, 2012
Shyam S: "Dear Ty, Absolutely great thought. The organisation which I worked with in my…" on Are You a Shusa?
February 10, 2012