This is the second in a two-part excerpt from the author’s new book Agile Game Development with Scrum. Part one — “Agile, By Design” — discussed the need to find a balance between documentation and collaboration.
Agile planning practices create a prioritized feature backlog that can be revised as the game emerges. The value of features added is evaluated every sprint. However, many core mechanics take more than a single sprint to demonstrate minimum marketable value. As a result, the team and product owner need a certain measure of faith that the vision for such mechanics will prove itself. However, too much faith invested in a vision will lead teams down











Vincent M: "EVM requires a baseline plan to measure progress against. For Scrum you could ge…" on Agile + Earned Value
February 3, 2012
Chris W: "This is a very interesting topic especially since I am in the trenches of tradit…" on Agile + Earned Value
February 3, 2012
Andreea T: "Very interesting article that presents the essence of complex adaptive systems! …" on Mastering the Unpredictable
February 3, 2012
haresh t: "Nice article .. Its all about knowing the team members, their roles and more imp…" on The No-Drama PM
February 3, 2012